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Marco Tarini
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Texture Inpainting for Photogrammetric Models
SkinMixer: Blending 3D Animated Models
Reliable feature-line driven quad-remeshing
Texture Defragmentation for Photo-Reconstructed 3D Models
Real-World Textured Things: a Repository of Textured Models Generated with Modern Photo-Reconstruction Tools
HexaLab.net: An online viewer for hexahedral meshes
Autocuts: Simultaneous Distortion and Cut Optimization for UV Mapping
Field-aligned online surface reconstruction
Position-Based Tensegrity Design
Rethinking texture mapping
Robust hex-dominant mesh generation using field-guided polyhedral agglomeration
Sketch-Based Implicit Blending
Anisotropic MatCap: Easy Capture and Reproduction of Anisotropic Materials
cSculpt: A System for Collaborative Sculpting
Volume-encoded UV-maps
Extraction of the Quad Layout of a Triangle Mesh Guided by its Curve-Skeleton
Instant Field-aligned Meshes
Practical Hex-Mesh Optimization via Edge-Cone Rectification
Texture Mapping Real-World Objects with Hydrographics
Accurate and Efficient Lighting for Skinned Models
Frame fields: Anisotropic and non-orthogonal cross fields
PhotoCloud: interactive remote exploration of large 2D-3D datasets
Quad-Mesh Generation and Processing: A Survey
Sala del Grechetto: ricostruzione virtuale
Cylindrical and Toroidal Parameterizations Without Vertex Seams
Joint Interactive Visualization of 3D Models and Pictures in Walkable Scenes
PileBars: Scalable Dynamic Thumbnail Bars
Quad Meshing
Automatic Construction of Quad-Based Subdivision Surfaces using Fitmaps
Global Parametrization of Range Image Sets
Simple Quad Domains for Field Aligned Mesh Parametrization
A framework for User-Assisted Sketch-Based Fitting of Geometric Primitives
Almost isometric mesh parameterization through abstract domains
Browsing Large Image Datasets through Voronoi Diagrams
Practical quad mesh simplification
Ambient occlusion and edge cueing to enhance real time molecular visualization
3D Acquisition of Mirroring Objects using Striped Patterns
A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Pinchmaps: Textures with Customizable Discontinuities
A Quadrilateral Rendering Primitive
PolyCube-Maps
Protected Interactive 3D Graphics Via Remote Rendering
Visibility based methods and assessment for detail-recovery
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