Research
Publications
Activities
Software
Projects
People
Contact
Light
Dark
Automatic
Enrico Gobbetti
Latest
Ebb & Flow: Uncovering Costantino Nivola s Olivetti Sandcast through 3D Fabrication and Virtual Exploration
Automatic surface segmentation for seamless fabrication using 4-axis milling machines
Automatic 3D Reconstruction of Structured Indoor Environments
State-of-the-Art in Automatic 3D Reconstruction of Structured Indoor Environments
Automatic modeling of cluttered multi-room floor plans from panoramic images
3D Floor Recovery from Overlapping Spherical Images
Recovering 3D existing-conditions of indoor structures from spherical images
Recovering 3D indoor floorplans by exploiting low-cost 360 photography
Mobile metric capture and reconstruction in indoor environments
Techniques for Seamless Color Registration and Mapping on Dense 3D Models
Fast Metric Acquisition with Mobile Devices
Mobile Mapping and Visualization of Indoor Structures to Simplify Scene Understanding and Location Awareness
Mobile reconstruction and exploration of indoor structures exploiting omnidirectional images
Omnidirectional Image Capture on Mobile Devices for Fast Automatic Generation of 2.5D Indoor Maps
eXploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphcs of Complex 3D Environments
3DNSITE: A NETWORKED INTERACTIVE 3D VISUALIZATION SYSTEM TO SIMPLIFY LOCATION RECOGNITION IN CRISIS MANAGEMENT
ADAPTIVE QUAD PATCHES: AN ADAPTIVE REGULAR STRUCTURE FOR WEB DISTRIBUTION AND ADAPTIVE RENDERING OF 3D MODELS
A Streaming Framework for Seamless Detailed Photo Blending on Massive Point Clouds
Shape enhancement for rapid prototyping
Interactive Remote Exploration of Massive Cityscapes
Color Enhancement for Rapid Prototyping
The CRIMSON Project - Simulating Populations in Massive Urban Environments
Ray-Casted BlockMaps for Large Urban Models Streaming and Visualization
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
Batched Multi Triangulation
Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models
Batching Meshes for High Performance Terrain Visualization
BDAM: Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
Planet-sized batched dynamic adaptive meshes (P-BDAM)
Cite
×